Design

Yargh!

New Board Game: Yargh!

I’m happy to announce that my design partner Matt O’Connor and I are in the final stages of our new board game, Yargh!

Yargh! is a dice-swapping sea-crawler where you make your luck!

You join a Crew of 2 to 4 Pirates searching for treasure on the Seas of Fate. Your dice will take you from one island to the next, where you will find treasure, Monsters, and Glory. But beware - a Terror of the Sea awaits you at the end of your voyage, ready to banish your Crew to Davy Jones’s locker! If you can defeat the Terror, you’ll be the richest to ever sail the Seven Seas!

Our current game board.

One of our four player boards.

Matt and I have been working on the project on and off for the past two years. In that time, we’ve playtested the game over 30 times and iterated on it significantly. We’re proud of the game we’ve created and will soon be releasing a short series of blogs about how we approached this project as designers.

While I will be stepping back from the project to focus on other professional pursuits, Matt will be involved in pitching the project to publishers. As a part of the pitching process, we will be releasing a simple Tabletop Simulator version of the game and a how-to video.

Watch this space and our dedicated project page for more updates!

If you are a publisher or player interested in a demo of our game, click here.

Design, Games, Writing

New Gameplay Videos from CineMoiWorld: Quest and NPC Design

CineMoiWorld, a project that I was a Narrative and Systems Designer on, was recently published in the Samsung Store, so I can finally share some videos of the project’s gameplay that I designed and wrote! I have also included a link to the project’s opening animation, which I wrote and directed. The two gameplay videos also include some developer commentary from me. Check it out below!


Quest Playthrough with Commentary


NPC SYSTEM PLAYTHROUGH WITH COMMENTARY


OPENING ANIMATION THAT I WROTE AND DIRECTED:

Jukebox Beatdown, Awards and Festivals, Design, Games, XR

I Gave a Talk About my Game Jukebox Beatdown at the Oculus/Facebook Headquarters!

In February, I had the chance to talk about my rhythm-combat game Jukebox Beatdown at the Oculus / Facebook headquarters as part of the Oculus Launchpad program’s Demo Day!

During Demo Day, all of the Oculus Launchpad members are invited to Northern California to present their projects to the Oculus leadership and the other Launchpad members.

Check out a recording of the talk below!