Real Al’s Humanity Academy (#RAHA)

Summary:

Real Al’s Humanity Academy combines wacky minigame action, an Adult Swim style of humor, and the world’s most human robot to give you a VR party game unlike any other. In Real Al, you became a student of the titular Artificial Intelligence character as he teaches you everything you need to know about the human condition through a series of ten second minigames: you’ll rob houses, bounce eggs, meet puppets, and exorcise demons - just like a normal human! You can attempt to graduate from the Academy by entering the “Human Training Mode” or face off against your friends for a place on the “Human Leaderboard” in the unlockable “Endless Mode.” There’s never been a better time to learn how to be human. Enroll today!

My Roles on This Project:

Producer, Programmer, Designer, and Writer/Director of the Story Mode.

Accomplishments in Each Role:

Designer / Writer:

  • Designed several of the project’s central gameplay mechanics.

  • Sketched 75% of the game’s art and worked with artists to create the game’s look.

  • Wrote the game’s script and theme.

  • Directed all of the project’s voice actors.

Producer:

  • Recruited and managed ten creatives and programmers.

  • Coordinated biweekly production meetings and managed the project’s Trello boards.

  • Arranged and filed the paperwork to establish an LLC for the publication of the game.

  • Produced all the game’s marketing materials, including this trailer.

Programmer:

  • Wrote approximately 40% of the game’s C# code.

  • Performed 40% of the game’s QA.

  • Helped design the project’s software architecture.

Co-Creators:

Keanan Pucci and Matthew Ricci co-created this project; we collaborated on the project's design and programming.

Check out my blog posts on this project: