Controlroom
Summary
ControlRoom is a VR interface for controlling DAWs (Digital Audio Workstations) like Ableton, Logic Pro X, or Pro Tools. It offers a suite of 3D tools, including a customizable console, spatial mixer, visualizer, virtual drum kit, and much more.
Roles:
Software Engineer and Associate Producer (9 Months).
Accomplishments:
Software Engineer:
• Ported the game to the HTC Vive.
• Optimized VR projects in Unity so that they could meet the performance standards required by Oculus.
• Prepared Quest (Android) and PC builds for release by finding and squashing bugs.
• Built several prototypes for a project based around the Magic Leap and food preparation.
• Built basic interactions and menus for ControlRoom Mobile, ControlRoom VR’s companion app.
• Built several features for the flagship project's front end, including a demo and tutorial mode (since replaced by Standalone Mode, mentioned above.)
Associate PRoducer:
• Introduced the company to Scrum and acted as the company’s ScrumMaster.
• Administered the company’s Jira, Confluence, and Trello.
• Wrote all of the project’s Steam marketing posts.
• Wrote a substantial portion of the project’s customer-facing documentation.
• Wrote all of the game’s customer-facing surveys.
• Coordinated and recorded all playtesting events, such as this event.
• Represented the application at Trade Shows such as NAMM.
• Created GIFs for the project’s Steam page and its documentation.